The graphics are so good!
Coria and the Sunken City
A brand-new game for Game Boy and Game Boy Color running on real hardware - or the emulator of your choice, of course!
An epic adventure with much to discover
Follow young adventurer Coria on her travels across the mysterios island of Agoe! Find new skills and weapons to help you on your way, overcome obstacles, beat ferocious enemies and bosses and uncover an ancient secret!
- Explore a vast open island world
- Meet friendly islanders who help you on your quest
- Fight Bosses hiding in the temples under the island
- Unlock and upgrade your weapons and skills
- Discover hidden secrets
- Uncover the lurking horror threatening Ahoe Island
Programmed in Assembly
To get the most out of the old hardware, we've painstakingly programmed the game and the entire engine in assembly.
We're proud to present you a first playable demo!
Follow us on twitter.com/CoriaGameBoy
Please look forward to a digital and a physical cartridge release in the future!
Thomas Nickel - Game Design
Paul Nasdalack - Programming
Malika Widmayer - Background Art
Sebastian Sonntag - Music & Sound
Nika Gorev - Trailer Animation
Lina Schlotter - Promo Art
Maren Schildmeyer - Promo Art
Important: This is a demo, showcasing a part of a scenario somewhere around the middle of the game. The game is still in development.
You can download the Game Boy / Game Boy Color rom, which is playable on various emulators (we suggest using BGB - https://bgb.bircd.org/), RetroPie and also on original hardware using an Everdrive or a comparable solution.
Please note: This demo is a work-in-progress - there might still be hiccups and the like - please feel free to share your experience in the comments!
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Very cool. Feels really nostalgic, like a cross between all the classics, taking only the good parts from each of them.
Hi, game's looking pretty promising! Just wondering: Is there any possibility of an MSU1 soundtrack enhanced version for those of us using flashcarts?
Thank you very much! Well, our composer Sebastian is planning to do arranged versions of the music. About MSU1, we'll have to see. First of all, we need to finish the game proper. But it certainly is an intriguing thought!
Really enjoyed what I played, will be interested to see what kind of collectibles you have to find in the level and ways to force you to take different paths to get to the end, super critical also but I found Coria's animation a bit awkward sometimes and also the colour palette looks a bit washed out, but not sure whether that is due to BGB, all in all its got so much potential and looking forward to playing some more! Massive respect to you guys for coding this in assembly too!!
Thank you for your kind words! The most important items to find are permanent upgrades. The Whip-weapon is one of those. I can be used to stun enemies, but you will also be able to swing at certain points. Other upgrades might include an item allowing you to dive or a way of attacking/interacting from a distance.
The colors are really due to BGB - the emulator is trying to closely emulate that typical, slightly washed-out look of Game Boy Color Games. And many thanks from our programmer for your compliment!
To turn off the Emulated LCD colors in BGB that look washed out:
-> Right click on the emulator screen -> Options -> Graphics
-> GBC LCD Colors -> Uncheck "Enable"
The art and overall feel look really good. It all fits well and has a great tone. Music sounds good too.
My only suggestion at the moment is a personal preference- having the Coria's movement freeze while slashing on the ground makes the movement feel a little stiff instead of smooth, it would be nice if movement was still possible when doing that (as it is when slashing in the air). I also understand it's usually a deliberate design choice with reasons for it. :)
(for the programmer) By the way, BGB is reporting an Uninitialized WRAM access exception on startup. You can turn the exceptions on in the Exceptions Tab of the Options panel. It's a good way to catch potential bugs.
Hi! (programmer here :D) Thanks for the heads up, We do two deliberate Uninitialized WRAM reads. One to initialize our RNG (to enhance the randomness) and one to determine the GameBoy Type. But it seems there is more uninitialized Memory in the Intro. I'll look into it :)
I love so much about this game! The scenery, the music- everything fits so well together and promises some good stuff to come in the future :) I haven't encountered any bugs so far either- but that might just be because of my very careful playstyle. Can't wait to see/play more! Especially since my last thought a second before the demo ended was "Wow, exploring this is so much fun! I wonder how much longer the demo is?"
Thank you very much! We're still hard at work and comments like yours really boost the team-morale even further. We will certainly release another, bigger demo before launch, so please look forward to that!