← Return to Coria and the Sunken City
Devlog
- March 12, 2021 by Coria2#Coria, #Game Boy, #GameBoy, #gbdev, #homebrew, #animation, #handdrawn, #ArtYou've certainly seen the animated trailer we presented late last year - we're very proud to have this wonderful piece of animation to present our game and our heroine. So in this blog-post, we'd like... Continue reading
- February 05, 2021 by Coria#gameboy, #gbdev, #characterdesign, #heroine, #asymmetry, #sketch, #female protagonistA little (well, not sooo little, to be honest ) while ago, we gave you an update of the design-process of our main-character Coria - after three previous devlog-articles, we want to finish the design-... Continue reading
- January 14, 2021 by Coria#update, #Game Boy, #homebrew, #gbdev, #trailer, #animation2020 is done and what a year it was! Needless to say, Team Coria also took a little break over the holidays. But since these are over, we'd like to give you an update what we've done since then. - We... Continue reading
- December 09, 2020 by Coria2#coria, #Game Boy, #GameBoy, #homebrew, #characterdesign, #illustration, #female protagonist, #design-process, #sketch, #gbdev, #retroA while ago, we talked about the first steps of our design-process for our heroine Coria and since we only covered the beginning of the process, here's the next part of our heroine's journey through t... Continue reading
- November 24, 2020 by Coria#characterdesign, #coria, #gameboy, #illusstration, #sketch, #clothes, #80sWe recently talked about the design-process of our heroine Coria - that seems to have been interesting for quite a few of you, so let's talk about that some more. As previously mentioned, Coria's desi... Continue reading
- November 21, 2020 by Coria#Coria, #Game Boy, #Characterdesign, #hair, #illustrationToday, I want to talk a little bit about character-design and they way that tech might influence the look of a game. While the core-team came up with the main character's backstory, the character nei... Continue reading
- November 15, 2020 by Coria#leveldesign, #graph paper, #pencil, #sketchToday, we'd like to give you a first little insight into the design-process of the levels. While we have some nifty tools at our disposal, more about those soon, every scenario starts out as a simple... Continue reading
- November 13, 2020 by Coria#Game Boy, #gamedesign, #whip, #Coria, #gbdevFrom the earliest design-stages on, Coria was always going to wield various weapons. The first one we implemented was her trusty rapier - due to her upbringen as lower nobility, Coria trained using t... Continue reading